Harvard Business Publishing: Instructor Guide for MobLab All Access

A curated suite of MobLab games, experiments, and surveys is now available on Harvard Business Publishing's platform through the MobLab All Access product. This allows instructors to quickly and easily play numerous activities in class sessions. Instructors and students access MobLab from their HBP Coursepack.

Here's how you get started using MobLab games and experiments through Harvard Business Publishing's platform.

Quick Start Video

Create an Activity

Run an Activity

Activity Debrief

The Student Experience

Games available in HBP MobLab All Access

 

Using MobLab in HBP - Quick Start Video

A brief overview of getting started with MobLab in HBP!

 

Create a MobLab Activity

To get started with MobLab All Access, first add the product to your Coursepack. Once the Coursepack is published and available to students, you can access the MobLab instructor console by clicking Manage Simulation. 

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This will launch you into the MobLab instructor console. From here, you can organize your class activities. 

MobLab organizes games and experiments into Playlists. A Playlist is a collection of activates run on any given day. Create a new Playlist for each class session where you plan to use MobLab. Students join the Playlist and not the individual game, so it is important to give a Playlist a meaningful name.

To create a playlist, click the + button next to the Playlist label. Give it a meaningful name, and note that students will see this name.

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Add games, surveys, or a complete module to the selected playlist. From the Library panel on the right, click on the game you would like to add. To add the game, either click and drag the game to the center panel, or click Add

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Note: To help organize your games, it might be helpful to change the game name. Your students will not see this name.

Once a game is added to a Playlist, you can modify the game parameters and play a Preview of the game with the changes you made. We chose each game's default configuration to effectively deliver its primary teaching objectives. This means running a game is a snap. 

 

Run an Activity 

When you're ready to begin a game, navigate to the MobLab instructor console by clicking on Manage Simulation in your HBP Coursepack. Click Run Game or Run Survey. This opens the Playlist and students will be able to join. 

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 To start the game, press Begin on the subsequent pop-up. There is no need to wait for all students to join the playlist before beginning the game as they can join once the game is running.

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Students who have already joined the session will automatically be grouped together and their games will be started. Any students who join after you press the Begin button will be placed into the last unfilled group.

Once the game is started, your screen will switch to the Monitor panel (see below), where you can follow the game's progress and add robotic players to the last unfilled group. Here you can also see how much time is left in the game, which groups have finished, who is in which group, and the details of each group.

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The game will end automatically when the timer runs out, but you can also finish a game early when most or all of the groups have a Finished status.

 

Activity Debrief

Once a game has finished, you can review the game Results and the game Scoreboard. You also have the option to Download the anonymized game data and performance data.

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Clicking Results will open a separate window displaying game-specific graphs and breakdown tables. Review the game results with your students to show them trends from the class and how their behavior compares to theoretical predictions. And if it's part of your plan, launch the Scoreboard to show off the high-scoring students to encourage some competition!

Once a game has been played, you may copy or replay the game.

 

The Student Experience

Below is an explanation of the student experience when using MobLab within HBP:

Students access the MobLab student console by clicking the Run Simulation link from their Coursepack.

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Students join an Active Session by clicking on the session card with the game name. They will only see an Active Session card for activities that have been started.

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If there are no active sessions, students may refresh the student console once a session has been activated.

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Upon joining a game, students will be randomly matched with other students to start playing. Remind your students to watch the timer and submit a move within the time limit!

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If an instructor has clicked Run Game but not Begin, then students will see a waiting screen:

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They can stay here and their screen will automatically refresh when the game or survey begins.

If a student gets logged out or accidentally leaves a game, they can rejoin the session anytime by clicking on the Active Session card.

 

Games available in HBP MobLab All Access

Auctions

Ascending Clock

Descending Clock (Dutch)

Private Value English

Private Value Sealed Bid

Common Value English

Common Value Sealed Bid

R&D Race (All Pay English)

R&D Race (All Pay Sealed Bid)

Display Ad

Bargaining

Bargaining

Ultimatum

Dictator

Trust  

Decision Making

Keynesian Beauty Contest

Consumer Choice: Cobb Douglas

Monty Hall

Risk Preferences: Bomb-Risk Game

Macro and Finance

Bank Run

Herding (Information Cascade)

Game Theory

Centipede

Hide and Seek (Focal Points)

Matrix: Instructor Specified

Minimum Effort

Principal-Agent

Prisoner’s Dilemma (Push and Pull)

Industrial Organization

Double Marginalization

Bertrand Competition

Cournot Competition

Stackelberg Competition

Markets

Asset Market (Bubbles & Crashes)

Comparative Advantage

Competitive Market with Tax, Subsidy and Price controls

Insurance Markets

Interest Rates and Inflation

Lemon Market Buyer

Price Discrimination

Production Entry Exit 

Simple Labor Market

Public Choice

Commons: Fishery

Externalities with Policy Interventions

Multilateral Bargaining

Public Good: Punishments & Rewards

Two-Candidate Election

Voter Paradox (1 Candidate)

Voter Turnout (2 Candidates)

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