Secondary school teachers in Switzerland can now access a curated suite of MobLab modules, games, and surveys through iconomix, the Swiss National Bank's educational platform. This partnership brings engaging, interactive tools to enhance classroom learning.
How to get Started
Follow these six easy steps to integrate MobLab games into your teaching via iconomix.
- Login to MobLab via iconomix
- Your MobLab Classes
- Adding a MobLab Game
- Game Configurations
- Running the Game in Class
- Game Debrief
1. Login to MobLab via iconomix
Your iconomix account allows you seamless access to MobLab without the need for separate registration. If you encounter issues, contact support@moblab.com for assistance.
2. Your MobLab Classes
MobLab classes help you organize your teaching sessions. We recommend creating a new class for each school class you teach. Every MobLab class has a unique Link that you will need to share with your students so that they can join it (more information in the next section).
3. Adding a MobLab Game
Select the MobLab Game form the Library that you would like to run with your students and add it to the playlist. You can demo the game or read the game guide before adding it. After adding the game, it will appear on the left hand side.
4. Game Configurations
All games come with pre-configured settings and are ready to be played. However, it is also our goal to give you as much liberty to customize these settings and parameters according to your specific teaching objectives. You can also import pre-built template or save your own templates.
Tip: For some games, like the Competitive Market Game, you can change the number of players per group. If you want, you can set this to the number of students in your class in order to have all students in one and the same group.
We recommend that you preview the game or run it by yourself before running it in class.
5. Running the Game in Class
A set of instructions is available for every game to explain the rules to your students.
When you're ready to to run the game, click Open Activity. This displays the link and the QR-Code which students need to join. In the top left you can see how many students have joined and are ready to play.
Three helpful Tips:
- Students can join with almost any internet-connected device.
- You do not necessarily need to wait for all students before beginning the game. They can still join late with the same link after the game has started.
- Most technical issues can be resolved by having the student refresh their browser (re-loading the link).
Students are requested to enter their name or a nickname when joining the game.
To start the game, press Begin. Students who have already joined will automatically be grouped together and able to play. Any students who join after you press the Begin button will be placed into an open group or start a new group.
Once the game has started, your screen will switch to the Monitor panel where you can see the status of each group (Status) who is in which group (Details) and you can add robotic players to complete any open group (Add Robots).
The game will end automatically when the timer runs out, but you can also finish a game early when most or all of the groups have a Finished status.
6. Game Debrief
Once the game has finished, you can review the game Results and the game Scoreboard. You also have the option to Download the game data.
Clicking Results will open a new window displaying game-specific graphs and breakdown tables. Review the game results with your students to show them trends from the class and how their behavior compares to theoretical predictions. And if it's part of your plan, launch the Scoreboard to show off the high-scoring students to encourage some competition!
Once a game has been played, you may copy or replay the game.
Happy playing!
Support
Need help? Reach out to us at support@moblab.com for any questions or technical assistance.
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